librairi="_EAnim.AnimComponent.librairi" fillrect="_EAnim.AnimComponent.fillrect" Ph_Sprite="_EAnim.AnimComponent.Ph_Sprite" tabobj="_EAnim.AnimComponent.tabobj" Ph_Piece="_EAnim.AnimComponent.Ph_Piece" PhKey="_EAnim.AnimComponent.PhKey" couchtab="_EAnim.AnimComponent.couchtab" couche="_EAnim.AnimComponent.couche" im="_EAnim.AnimComponent.im" "Jumpwel/E-Anim" 901004 500 320 255 255 255 1 40 1 0 -1 -1 fond_opaque 100 5 //------- Compos # 0 ------------------------------- 0 4 "vide" 1 0 0 0 0 -1 0 0 0 //------- Compos # 1 ------------------------------- 1 11 "ecrandebase" 1 0 3 10 1 0
0 -1 15 "fille1_png" 0 1 1 1 4 0 -1 0 0 0 0 48 "" "" X X 0 0
0 0
0 1 2
0 1 0 1 292
0 2 0 1 4
0 3 0 1 0
0 4
0 5
0 6
0 7
0 8
0 9
1 -1 15 "robe1_png" 0 1 1 1 4 0 -1 0 0 0 0 48 "" "" X X 0 0 0 0 "null" 0 0
0 1 3
0 1 0 1 9
0 2 0 1 60
0 3 0 1 1
0 4
0 5
0 6
0 7
0 8
0 9
2 -1 15 "robe2_png" 0 1 1 1 4 0 -1 0 0 0 0 48 "" "" X X 0 0 0 0 "null" 0 0
0 1 4
0 1 0 1 165
0 2 0 1 60
0 3 0 1 2
0 4
0 5
0 6
0 7
0 8
0 9
10 3 0 "cch0_1" 2 0 1 "cch1_2" 1 1 2 "cch2_3" 0 2
//------- Compos # 2 ------------------------------- 2 1 "fille1_png" 1 0 0 143 300 "Fille1.png" "*" //------- Compos # 3 ------------------------------- 3 1 "robe1_png" 1 0 0 178 207 "Robe1.png" "*" //------- Compos # 4 ------------------------------- 4 1 "robe2_png" 1 0 0 104 207 "Robe2.png" "*"